===================================================================================================
Necromancy Is Hated
AUTHOR: Lord Zapharos (www.lordzapharos.com)
DATE: 1 January 2020
===================================================================================================


LICENSE AND CREDITS:
===================================================================================================
Creative Commons Attribution 4.0 International (https://creativecommons.org/licenses/by/4.0/)

You are free to share and transform this work (commercially or otherwise) provided you give proper
credit to Lord Zapharos, provide a link to this license, and indicate if changes were made.


DESCRIPTION:
===================================================================================================

In virtually all established TES lore, necromancy is depicted as an abhorrent, criminal act. Other
than the College of Winterhold, which explicitly allows necromancy, all other institutions denounce
the necromantic arts. Why, then, can you raise the dead in the middle of town without even a second
glance from passersby, let alone any punishment?

This mod makes any raised undead automatically "hated" by regular NPCs (similar to how werewolves
and vampire lords are treated). Raising the dead itself is not a crime, but townsfolk and such will
immediately attack both you and your thrall. If either of you fight back or kill anyone, whether in
self-defense or otherwise, you will be responsible for the assault/murder.

Dispelling your undead companion(s) will usually stop all hostilities. All necromantic acts will be
treated harshly, regardless of whether you summon via scroll, spell, or power. Mod-added necromancy
will also be affected *if* those spells/powers rely on the vanilla "raise dead" effects.

To ensure that you can bring Serana into town without repeated brawls, she is no longer be able to
raise the dead at all and now casts shock spells instead.

This mod also changes the Requiem vampire feeding cycle such that you will be at full strength for
slightly less than one day, after which you will rapidly progress through the stages of vampirism,
reaching stage 4 by the end of that second day. Further, the Dawnguard can no longer immediately
tell if you are a vampire from 100 feet away, nor can Vigilants, allowing you to start this DLC
while being a vampire as in vanilla Skyrim.

This mod will not be compatible with anything that changes the main vampire quest script, crime
factions, or vanilla "raise dead" spells. Higher Bounties for Crime is not compatible as-is, but
can easily be patched within TES5Edit -- just copy over the gold amounts and leave the faction
relationships unchanged.


REQUIREMENTS:
===================================================================================================

Skyrim Legendary Edition
Requiem 1.9.4
Seranaholic*
Invisibility Eyes Fix 2**

* optional (see below)
** requirement can be easily removed in TES5Edit


INSTALLATION:
===================================================================================================

1. Copy the "Data" folder from this directory to your main Skyrim directory (this is usually found
   in "C:\Program Files (x86)\Steam\steamapps\Skyrim"). If your load order contains Seranaholic,
   rename the "Data_Seranaholic" folder to "Data" and copy that instead.
2. Activate "NecromancyIsHated.esp" with your mod manager of choice.

To uninstall, just deactivate the ESP and remove all added files.


SKYRIM SPECIAL EDITION USERS:
===================================================================================================

This mod was designed in Skyrim Legendary Edition and WILL NOT WORK with Skyrim Special Edition. If
you decide to convert this mod to work in Skyrim Special Edition, I would be happy to bundle your
converted version with this mod and give you due credit -- just send me your conversion.


MY OTHER MODS:
===================================================================================================

Arrows to Ingots
Better Low-Level Illusion
Dragon Souls Experience System
Finders Keepers (Better Stones of Barenziah)
Guild Ranks and Progression
Inigo Avoid All Combat
Lord Zapharos Default Outfit Changer
Lord Zapharos IO Utilities
Lord Zapharos String Utilities
Necromancy is Hated
Save and Load Cells: Jaxonz Extension
Spriggans Fear Nettlebane
TDF Equipment Restrictions for Duelists and Assassins
The Legendary Red Eagle
Useful Requiem Beverages
Vilja Avoid All Combat
Wait I Know You Bug Fix
Weapon and Armor Etching
Whispering Fang Unarmed Combat
